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View Full Version : Pallies get the bone again re: 15 minute raid blessings


Ravenschylde
11-22-2005, 02:24 PM
the thread in reference is: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5908871&p=1&tmp=1#post5908871

but here's an excerpt, quoted from Eyonix:

" You will be able to use the fifteen minute raid blessings outside of a raid, Trevion. However, due to the mana cost and vendor-bought reagent used with each cast, it's not as mana efficient or cost effective to do so. As a Priest, I use my Prayer of Fortitude 2 in five and ten man groups all the time. I expend more mana and eat up a candle or two, but it's my preference.

You will soon have a similar option. "

Yes, store-bought reagents for a blessing that lasts only 15 minutes. It just gets better and better.

further comment from Eyonix:

" The cost of the reagent will be based upon the fact that the duration of the Blessing is fifteen minutes, worry not. Please also keep in mind, these new raid Blessings are intended to be used in large raiding groups. If you choose to use them in Stratholme or Scholomance, you will be expending more mana than necessary and burning through your reagents."

Still leery of this whole thing, myself

Dolphin
11-22-2005, 02:37 PM
Seems no different than our group buffs. Our reagent is 20s for an hour, I bet yours will be 5s a pop. With it hitting everyone in a class, it could potentially get more people than ours. Only problem I see is that you will still want all the paladins buffing all the people with anything, which doesn't quite scale with the other buffing classes in that regard.

Ravenschylde
11-22-2005, 02:51 PM
I'm still sorting thru the thread to see if blue spit out any more info - like, how many per stack of reagents, and if (god forbid) the different buffs require differnt reagents.

All I have to say is that the cost better be lower AND they better fucking stack more than 10 per. *hiss*

Dolphin
11-22-2005, 02:57 PM
I'm still sorting thru the thread to see if blue spit out any more info - like, how many per stack of reagents, and if (god forbid) the different buffs require differnt reagents.

All I have to say is that the cost better be lower AND they better fucking stack more than 10 per. *hiss*

Well, our reagents stack 20 per. And I screwed up the price again. The buff reagent is 10s base! So yours will probably be 2s a piece or so. The 20s per is for my rez's.

Ravenschylde
11-22-2005, 03:20 PM
IIRC, Priest candles only stack 10 per, right?

Soress
11-22-2005, 03:24 PM
Don't they stack in 20's?
Wild thornroots do (our Gift of Wild reagent)

~Selencia

Aranoth
11-22-2005, 03:31 PM
Candles stack to 20.

Vladimer
11-22-2005, 03:54 PM
10, 20 who the fuck cares...soul shards DONT STACK

Ravenschylde
11-22-2005, 04:10 PM
damnit. you warlocks stay out of this! Everyone knows you're just plain fucked in this game, quit hijacking my bitch thread and play in a corner with your succubus. ~_^

Caldrach
11-22-2005, 04:16 PM
Seems fine to me:

"Okay, I've gathered the specific details of the reagents used to cast the Paladin Raid Blessings and I hope the information places your minds (and typing fingers) at ease. The 'Symbol of Kings' sell for 2 silver each and stack in groups of 100. We feel this is reasonably inexpensive, and shouldn't be too much of an inventory burden. "

And he lists elsewhere in case it isn't obvious that its the same reagent for all blessings.

Ravenschylde
11-22-2005, 04:17 PM
more info from later one down teh thread, once again by Eyonix:

" Okay, I've gathered the specific details of the reagents used to cast the Paladin Raid Blessings and I hope the information places your minds (and typing fingers) at ease. The 'Symbol of Kings' sell for 2 silver each and stack in groups of 100. We feel this is reasonably inexpensive, and shouldn't be too much of an inventory burden. "

I feel a little better, but I'm curious as to what they're doing to the blessings overall. I have the feeling that we'll still be doomed to 5mins for normal blessings, and we'll still need things like BuffAhoy/Whispercast/PaladinAssistant


EDIT:

DAMN YOU, Cald - quit reading and posting faster than I can while I'm stuck here working. *hiss*

Ravenschylde
11-22-2005, 04:54 PM
ONE BRIGHT NOTE:

quote from the thread: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5915187&p=1&tmp=1#post5915187

by Eyonix again: " Update: Blessing of Light will now have a fifteen minute raid buff version available. "

Sanatarium
11-22-2005, 05:01 PM
Well, hunters have to buy ammo at 8s a stack of 200, and in a full MC run a clear a whole quiver of 3600, which comes out to be ~1gold, +/- a little depending on how much I use.

And that's whether I'm farming solo, helping a guildie or raiding!

Ravenschylde
11-22-2005, 05:02 PM
Well, hunters have to buy ammo at 8s a stack of 200, and in a full MC run a clear a whole quiver of 3600, which comes out to be ~1gold, +/- a little depending on how much I use.

And that's whether I'm farming solo, helping a guildie or raiding!

yeah, but you at least get *real* DPS for that price. :P

Eleazar
11-22-2005, 06:59 PM
10, 20 who the fuck cares...soul shards DONT STACK

lol, I think warlock are the only ones that can complain about stacking items. *:D

Sarzec
11-22-2005, 07:05 PM
Shamus LOVES getting the bone!

Sarz

Theras
11-22-2005, 07:24 PM
Assuming five of each class in an average raid (which is what Blizzard balances towards) you're going to be looking at:

25-30 people with Blessing of Salvation
30 people with Blessing of Wisdom
5 people with Blessing of Light
5 people with Blessing of Sanctuary
10-15 people with Blessing of Might
15-40 people with Blessing of Kings

This can be covered by four Paladins. *Depending on whether or not we hit Paladins with Salvation and Might (usually not necessary), and hit DPS or all players with Kings, we're looking at a total of anywhere from 90-125 "players" being buffed per 15 minute cycle. *Assuming five people get hit per Blessing, that's 18-25 casts per cycle.

Average raid for us is about four hours. *Therefore, Team Paladin will go through about 288 to 400 reagents per raid night, for a total cost of about 5.76 to 8.00 gold. *Honor and reputation bonuses reduce this to 4.61 to 6.40 gold per night.

By comparison, Priest and Druid reagents are 10 silver each and last an hour. *That's 8 casts per hour, for a total of 3.2 gold. *Honour bonuses reduce that to 2.56 gold per night.

I also wear plate. My suit costs about 65% more to repair than Priest set items, and 37.5% more to repair than Druid set pieces.

Therefore, Blizzard can eat my asshole.

Sarzec
11-22-2005, 08:17 PM
Shamus LOVES eating your asshole!

Sarz

Dolphin
11-22-2005, 09:16 PM
Don't forget battle rez's, Theras! 20s per. It can add up, depending on the night. But at least for a 4 hour clear, it caps at 8 casts, thanks to cooldown, which is only 1.6 gold more, per druid.

Zelstrom
11-23-2005, 11:05 AM
I also wear plate. *My suit costs about 65% more to repair than Priest set items, and 37.5% more to repair than Druid set pieces.

Therefore, Blizzard can eat my asshole.

Patch 1.8:
"The cost per point of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing cloth items of the same quality. "

You can STFU about costs till you calculate what I've paid in arrow costs and food for pets over the last year. :x

Weg
11-23-2005, 11:22 AM
You forgot to add sexy bitch tax =/ why must it cost so much to be so hot :)

Dolphin
11-23-2005, 11:31 AM
I also wear plate. My suit costs about 65% more to repair than Priest set items, and 37.5% more to repair than Druid set pieces.

Therefore, Blizzard can eat my asshole.

Patch 1.8:
"The cost per point of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing cloth items of the same quality. "

You can STFU about costs till you calculate what I've paid in arrow costs and food for pets over the last year. :x

That doesn't change the fact that plate has a lot more durability points than cloth. From what Theras wrote out, I would say that he was taking into account that the per point cost stayed the same.

Pdog
11-23-2005, 11:40 AM
I also wear plate. *My suit costs about 65% more to repair than Priest set items, and 37.5% more to repair than Druid set pieces.

Therefore, Blizzard can eat my asshole.

Patch 1.8:
"The cost per point of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing cloth items of the same quality. "

You can STFU about costs till you calculate what I've paid in arrow costs and food for pets over the last year. *:x

Usual half dura repair of my gear costs me around 15g, before when i had slightly lesser gear it costed me around the same so that little fix you think made a difference in costs did nothing (from what Ive read of people who actually cared its 3% less now). Remember folks if you see a hunter run off and FD train his ass so he pays repairs :).

Ufgang
11-23-2005, 11:44 AM
/pulls face from succbus' crotch
/lookaround

Unh! What's goin on.

Zelstrom
11-23-2005, 12:11 PM
That doesn't change the fact that plate has a lot more durability points than cloth. *From what Theras wrote out, I would say that he was taking into account that the per point cost stayed the same.

Only matters if you are dieing and the 10% comes into play.

Dolphin
11-23-2005, 12:21 PM
That doesn't change the fact that plate has a lot more durability points than cloth. From what Theras wrote out, I would say that he was taking into account that the per point cost stayed the same.

Only matters if you are dieing and the 10% comes into play.

Well, if you aren't dying, then we make money on the night. ;)

Theras
11-23-2005, 02:09 PM
It seems that the Symbol of Kings costs 4 silver each. That bumps my total up to 9.22 to 12.80 gold per night for the Paladins to keep a raid in buffs (assume max honour bonuses).